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Contact Us News The News Letter For Parents For Kids After School Summer Special Schedules Guest List About Us |
Hello Parents (and some teens too!) Well, our school year programs are off and running! We will be bringing to you updates of all the exciting games that we have in progress. The After School Program differs from the Summer Program in one fundamental way: longer stories with detail that is simply not possible during the Summer Program. Meeting for three or four hours, every week, over the course of the school year, there is a lot more time for a longer adventure, with complicated story arcs, and the potential for complex role playing interactions and greater understanding of the Abantey system. The stories we create during the school year are often the foundation for the adventures we run during the summer. The After School program Kids work hard during the school year. The Roleplay Workshop gives them time to have fun and connect with friends that they don’t necessarily get to hang out with. It also allows us, the staff to interact with the kids, as mentors, outside the context of the classroom. If your child or teen would like to join in on the fun, spaces are available most days of the week (except Friday). A Big Thank You! Reviving an Old Tradition This month,
our Potluck dates are: Dr Comics closes
at 6:30 pm on our Potluck evenings, be sure to arrive before then! Steve Kani Upcoming School Holidays Holiday sessions run from 9 am to 5 pm, and cost $50 for the day. For sign ups of a full week (5 days), get the 5th day free! As usual, the group structure depends upon who attends any given session. Minimum enrollment for any day or group is 3 students. We will have a mixed age table, when we have enough total students to have a holiday session, but not enough to have separate tables (Youth, ages 10 - 12; Teen, ages 13+; and Director’s, ages 13 + with significant experience). Interested in an all teen table? Don’t wait for other teens to sign up - get the table going yourself! November December** * After School Sessions
will be held on these days. After School Enrollment & Spaces Available. Mondays
*Experienced,
Age 13+ Tuesday
Wednesday
Thursday
*Experienced,
Age 13+ Friday
Saturday 1st and 3rd
*Experienced,
Age 13+ Saturday 2nd & 4th
Saturday 2nd & 4th Mission Summary You can now access our scheduling calendars directly on the web. If you use iCal, you can subscribe to our calendars! To learn more about iCal or to download a copy, go to http://www.apple.com/ical Roleplay
Workshop Calendar (RPWS) You
can view the after school and summer
calendar at: School
Holiday Calendar You
can view the school holiday calendar
at: Mondays Tuesdays Becky Thomas Our mission begins with the characters crammed into the refugee filled town of Kiki. Although the Dark Ages have ended, the recovery will be long and difficult. Our adventurers have grown tired of the unending tasks helping refugees. A friend of theirs, Totuk, has been looking for her family, the Aburais. They got separated while fleeing Tabur. She asked her friends to come with her to Wayside to try to find her family, who are renowned artisans. Their journey to Wayside was mostly uneventful, although they believes that, a Baluud/Wa’la man may be following Totuk. When they arrive in Wayside, there are very few spaces available in the hotels. The six party members and three passengers from the ship, including the Baluud/Wa’la man, are forced to share six rooms at the Blackthorne Inn. The next day they set out to ask around about Totuk’s parents. After three days of investigation, they find out several things. The Aburais had 4 large crates that they were unwilling to part with and stored for awhile in the town livery. They spent 4 days in Wayside trying to buy space for themselves and their boxes on a ship - any ship. Finally, they were approached by pair of businessmen, a Feeshan and Baluud, who said that they had a safe place to the south of Wayside. The Aburais left town with the businessmen. The party prepared to head south themselves, and only at the last moment remembered to check to see if the Baluud/Wa’la man was still watching them… perhaps he is… Steve
Kani
A group of adventuring marked Plajets found themselves in this small city in the middle of its renaissance. Each of them were called to the temple of Os’Plajet in the center of town. They were ushered into a strange meeting room where they were treated to a moving picture of O’s Plajet, Os’Plajet explained to the adventurers how the resources of the land of Plajet had been stretched to the limit by the Dark Ages and it was now the duty of every marked Plajet to aid in the recovery of Abantey as well as ensure the security of the land of Plajet and it’s inhabitants. Os’Plajet also told the party members that the influx of Rogue people into century point had brought it’s share of problems and he need their help. The adventurers would go undercover, posing as refugees to get close to, and keep an eye on, a group of Rogues who were returning to Century Point via an airship named the Golden Griffon that very afternoon. The characters were given new identities and new occupations. Their tattoos were removed and they were given a soothing ointment for the redness. They were sent on their way. They arrived at the airship tower - a veritable city within the city. They hung out in a food court where they met a marked Feeshan adventurer. there was an awkward moment when one of the party members revealed their secret identities and the fact that they were actually still marked by Os’Plajet. Eventually, the Feeshan stranger joined their group and they began looking around for the Rogue passengers. There was a disturbance further in the tower. Two of the adventurers went to investigate. It turned out that the mysterious steam jar had been stolen from a presentation by the Steamers Guild. Eventually the steam jar was recovered and the party regrouped. There was much discussion as to how to find the Rogue adventurers. It was eventually decided that some of the party members would sweep the tower floor by floor and a couple would go to the docking area to see if there was any information too be had. On the way, one of the Plajets, Eden Food (disguised as a brewer) ran into an old friend of hers: a dark haired Plajet woman by the name of Tuli. Together they made their way up to the top of the tower to investigate the mysterious rogue rallies. Wednesdays Becky Thomas This group also began in Kiki, but about 2 months after the end of the Dark Ages. The recovery is progressing well, but there are still missing people. The group is contracted to work for the Abantey Relief Agency to conduct a search of islands in the Laral Straight for boats that may have been blown off course during the evacuation of Tabur. In particular, an ARA ship with important materials and personnel never made it to Tabur. The motley group, including two marked Feeshans and a Feeshan man raised in the Land of Plajet, is given over to the astonishingly serious crew of a Plajet Dirigible for their search. Just think of it… two marked Feeshans and a Dirigible full of marked Plajets…conducting a search… only time will tell us where this ship is going! Thursdays Becky Thomas A few days later, after the prisoners had had a chance to recover some, the five adventurers were called together. They were assigned the task of tracking down the masterminds behind this atrocity and recover the magic items and money stolen from the kidnapped adventurers. Their plans: question the arena fighters and employees, investigate the soup kitchens where the adventurers were kidnapped, and track down who sold the missing safe (2000 pounds!), and who they sold it to. Friday Becky Thomas The party is called to the ARA headquarters in Century Point. There, they are asked to join one of several task forces assigned to gather gather the scattered ‘Things That Have Changed’ as a result of the Dark Ages. They are sent to one of the Towers on the containment wall 20 miles outside of Tabur. There, they meet a Mr. Ash, who is in charge of the task forces. Mr. Ash explains to them that the Dark Ages and the forces from Amethyst space warped, twisted and changed buildings, plants, animals and people into strange ‘hybrids’. These hybrids are unpredictable and dangerous, and even worse... most of them feed, in one way or another, on the life force of other living things. The party is introduced to a strange woman named Kuusi, who Mr. Ash says is a ‘specialist’ in hybridized things. The adventurers’ mission: after being teleported by Mr. Ash through the new and dangerous Amethyst space to Bordertown, investigate reports of a hybrid zone, and safety collect and transport what they can back to the Tabur Hybrid Sanctuary. Steve Kani
She pointed at Neo and shouted “You!!!” The henchmen armed with crossbows stepped forward and covered the rest of the party members as the two henchmen with the long swords threaded their way through the crowd towards the hapless Baluud who dove for cover underneath a table. Turns out that Neo had foiled this Plajet woman’s plans and embarrassed her in the process. She was not going to let this go. Not seeing the percentage in trying to negotiate, the rest of the party leapt to Neo’s defense. The Sakeet Jack, oddly named Mr. Death for no apparent reason, managed to knock out two of the ruffians without seriously injuring them. But the Plajet woman was not finished. She threw waves of magic force that struck Neo and threw him across the room. Cactus Makalu, a Wa’la priesten, attempted to swing his staff inside the crowded tavern. He clipped a sandbag attached to the airship gondola hanging above him. The sandbag came down on his head trapping him underneath. Pine Cone, a Plajet inexplicably marked by Os’Wa’la, managed to trip one of the henchmen, knocking him out. Running out of options (and henchmen) the furious Plajet woman threw a lightning bolt at Neo. It missed striking Cactus instead. She then dashed out the front door and disappeared into the busy streets. As the stunned adventurers tried to regroup, the heard the sound of clapping. There stood one of the patrons - a dark haired Plajet woman with white skin. Now what? Rayna Levine & Sam
Power They found a friend of the family’s who told the party she had taken the child in. She provided the party with some answers to the many questions that had been plaguing them. Why were the parents leaving town so suddenly, risking leaving without their child? Why would someone kidnap this couple's child? And why does information on any of the family cost so much? The friend told the party that the parents had grievously angered some powerful people, and assassins were being sent after them. The friend took the child to protect him, and the parents were leaving to stay alive. The party finally ascertained that the child was indeed alive and well, and took both the child and friend back to talk to the parents. What they found, however, was a house torn apart in what looked like a frantic attempt to pack and leave. Where the parents might have gone is a complete mystery, but they did find a letter from someone in Kiki… Saturday
(1st & 3rd) We have two groups and have space for up to 9 more students. Becky Thomas Saturday’s group of Adventurers is also working with Mr. Ash’s Hybrid Recovery Task Forces. They will be journeying into the savannah to the south and east of Tabur to track down reports of strange happenings deep in the wilderness. Steve Kani
Saturday
(2nd & 4th) We currently have one group of students and one group of assistants we have space for up to 9 more students. Becky
Thomas Ashton
Saylor / Steve Kani Look for Ashton's adventure summary in next month's newsletter!
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