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Hello All!
(If you would like to be removed from this e-mail list - please let me
know!)
***********
Liberty’s
Column
Dear Parents,
Summer is speeding along for our crew, and at Abantey the programs are
well underway. I hope your kids are ensconced in summer fun. It is a kick
to hear the games going on upstairs in summer session, and the traditionally
high enrollment for Roleplay camping trips bodes well for great fun. See
you around...
Have a great summer!
Liberty
***********
I’m looking for Feedback
Hello all,
I’m looking for some feedback about a few things. If you could please
take the time to read over the following questions and send me a quick
email reply, it would be fantastic!
1) How have you liked
the newsletter?
2) Would you like to see anything changed or added to the newsletter?
With the growth
of our programs, I am investigating alternate sites.The following questions
relate to possible changes in location.
1) Do you like having the program at Dr Comics & Mr Games?
2) What is good and/or what is bad about the location?
3) Are you familiar with the newly revitalized Oakland City Center and
Old Oakland?
4) If you are, how would you feel about the program moving to that area?
5) How would you feel about the program being affiliated with a gaming
store instead of a comic book / gaming store?
Here is a link to
the EndGame web site. It is a location that we are considering. They have
excellent information about their new Old Oakland location, as well as
information about their store and programs.
http://www.endgameoakland.com/oldoakland/directions_parking.html
http://www.endgameoakland.com/oldoakland/restaurants.html
http://www.endgameoakland.com/oldoakland/otherpoints.html
http://www.endgameoakland.com/index.html
***********
Program
Announcements
The Manuals are IN!
You may or may not be aware that we have been working on a major rewrite
of the program manual over the last school year. It is finally done! If
you are interested in purchasing one for your student, please call me!
Upgrade from existing manual: $15
Buy manual for the first time: $20
Well, our school
year program finished up splendidly! It all happened so quickly. Now we’re
well into our summer routine. I have worked (horrendous hours) to finish
a major rewrite of the manual. I’m not sure of the cost yet - it’s
gotten bigger - but if your student already owns a manual, he’ll
be able to replace it for only the copying costs.
If you haven’t
signed up for summer yet, or have friends who have not, please do so soon
- there are very few spaces left in most weeks and some are full.
Thanks for joining us this year!
Summer
Program Schedule
http://www.roleplay-workshop.com/schedule.html
Printable Registration Form (on the web)
http://www.roleplay-workshop.com/graphics/webform2004SRPW.pdf
***
Please be sure to call me to make sure space is available BEFORE sending
in your form and deposit check. Your space is guaranteed for a summer
week ONLY after I have received your form and deposit.
***
Week Long
Day Camps
9 am - 5 pm
Extended care available 8 am to 6 pm, @ $10 per hour
Cost: $225 per week, $25 nonrefundable deposit
We are enrolling
3 tables per week (18 students).
Week - Spaces Available
July 5 - 6
July 12 - 9
July 19 - 9
July 26 - 2
August 2 - currently wait listing
August 9 - 1
August 16 - 1
August 23 - currently wait listing
August 30 - 9
Week Long
Camping Trips
Students must be at least 13 years of age and have 2 or more years of
experience with the program.
Cost: $350 per week, $50 nonrefundable deposit
July 12 is full
August 2 is full
August 23 has 1 space
Online
Calendars
You can now access our scheduling calendars directly on the web. If you
use iCal, you can subscribe to our calendars! To learn more about iCal
or to download a copy, go to http://www.apple.com/ical
Roleplay
Workshop Calendar (RPWS)
This calendar is a real-time calendar of the scheduled sessions of Abantey
- after school, school holiday and summer programs. As we update our calendar,
the changes appear automatically on this website! Check this regularly
for updates to the schedule and to confirm when school holiday sessions
have been scheduled.
You can view the
after school and summer calendar at:
http://ical.mac.com/rebeccathomas/RPWS
You can subscribe
to the after school and summer calendar at:
webcal://ical.mac.com/rebeccathomas/RPWS.ics
School Holiday
Calendar
This calendar is a real-time calendar of the school holidays of several
schools and school districts. As we update our calendar, the changes appear
automatically on this website! If your school has holidays that are not
listed on this calendar, you can e-mail me with the dates to add to our
calendar.
Once a school holiday has a confirmed enrollment, it will appear on the
RPWS calendar. Until then, the holidays listed are only potential sessions.
A session is confirmed when we have an enrollment of 4 or more and have
adequate staff.
You can view the
school holiday calendar at:
http://ical.mac.com/rebeccathomas/School32Holiday
You can subscribe
to the after school and summer calendar at:
webcal://ical.mac.com/rebeccathomas/School32Holiday.ics
***********
Session
Summaries
Mondays
Greg
At our table in June, the adventurers were invited to the 200th birthday
of the infamous Marked Plajet Professor Luscious Lucki. The crazy doctor
not only invited his esteemed friends and family, but his most bitter
enemies. So, it is no surprise when Prof. Lucki’s luck runs out!
Murdered at the birthday dinner party, it’s up the adventurers to
solve the crime! But what’s this? It turns out almost all guests
have motives! Who is the culprit then? Prof. Luscious Lucki himself, of
course! He faked his own death, only to provide the most entertaining
party ever. Of course, the party figured that out before anyone was hurt.
Tuesdays
Greg
Home School Group
They’ve scoured the lands of Plajet for the elusive liquid laughter
to save their friend Chi-chi from his curse. They tracked it down to the
run-down Super Duper Plajet Ultra Fun Park, and after a few shenanigans
and hang-ups, they manage to find it. With the final ingredient, they
are able to save their cursed friend! They did it!
Becky
Home School Group
While investigating their aunt’s burned down home, they discovered
their sister, Tenshi, hiding in the ruins. She told a story about a group
of adventurers taking over the building and questioning their aunt mercilessly
about something their parents left at the aunt’s farm. Tenshi was
wracked with guilt, because not only did she hide from the attackers,
but she also did nothing to stop them from killing their aunt! Instead,
Tenshi tried to teleport to safety, but got stuck in Amethyst for what
seemed like years. The party investigated the place were their parents
had buried something, taken by the adventurer group, and then decided
that their best course of action was to avoid Tabur and head to the place
indicated on the map their parents left them.
After gathering supplies,
they set out, only to quickly discover they were being followed by 2 separate
groups! Could they be members of the Black Market and the Adventurer group?
Not waiting to find out, the party rushed to the location on the map,
where they discovered a hidden cache of incredibly valuable magic items!
They were then confronted by the 2 groups following them and discovered
their parents mysterious past. Before settling down, their parents were
part of a famous adventurer group. On their last mission, they ended up
with an incalculable wealth of treasure. The other adventurers in the
group trusted the party’s parents to slowly sell the items to the
Black Market and then pass on the earnings. For some unknown reason, their
parents suddenly stopped selling the items to the Black Market and passing
on the earnings. The party resolved the conflict by giving over a majority
of the treasure to their parents ex-partners and the Black Market, figuring
that their lives were worth more than treasure any day!
Becky
After School Group
Well, we left our party in dire straits - missing limbs, dying and surrounded
by treasure! They tried to activate a powerful magic item, only to have
it take over a party member. However, they were able to convince the entity
to help them and they escaped with their lives and a little treasure to
boot.
When they returned
to their hometown, they were met by a horrible sight: their family compound,
the School of the Phoenix, was burned to the ground, 1 parent was missing,
2 had irreparable brain damage and 3 were dead! While struggling with
their losses and trying to find out who had done the heinous deed, 2 of
the party vanished! The familiar of one of them, a young Silith, was able
to convey to the party that a strange man had taken their friends into
Amethyst Space, staked them out on a hillside, and was watching as their
bodies were invaded by various horrific Amethyst things! The party enlisted
the aid of a powerful mage and with much difficulty worked their way towards
their friends. On their way, they attracted the attention of some huge
and dangerous Amethyst entities, which (fortunately) scared away the strange
man - a Marked Plajet. This allowed the party to rescue their friends.
Once out of Amethyst, they visited the Plajet Temple to find the culprit
and bring him to justice.
Thursdays
Alicia
On a quest into the land of Baluud to find Govi, Falcon's daughter, Baluudian
hunters stop the party. These hunters and a priesten say that only if
the party helps stop a strange rash of forest fires will they be allowed
to travel further and find Govi. Three days into their investigation of
the fires, (and after many strange and unsettling clues) the final puzzle
piece becomes clear and the adventurers realize that this is all an elaborate
distraction- they must journey farther into Baluud where the real trouble
is, before it's too late. When the party arrives at their destination
they find a priesten injured and alone and missing a very important item.
The party realizes that the fires were used to draw all the hunters away
from this area, and so they begin tracking the culprit themselves. Soon
they find the boat she must have arrived in and wait there for her, and,
in a fierce battle manage to recover the item and capture the outlaw.
As a token of thanks the Baluud find Govi, who is happy to return with
the party to Kiki (the city where Falcon now lives).
The after school
program is over for the summer and will begin again next fall. I hope
to see everyone from the Thursday group this summer and next year as well.
They've been a lively, intelligent and dynamic group and I can honestly
say it's been a pleasure to spend my Thursday afternoons with them. If
any of the players from my table, or any of their parents have any feedback,
comments, concerns or questions, please feel free to email me at Rraquel@aol.com.
Have a great summer!
Becky
When we last saw our party, they were searching the roads and towns south
of Kiki for their kidnapped mother. Along the way, they discovered the
intricacies of adventurers interacting with ‘mundane’ folk
and the troubles awaiting adventurers who don’t pay attention when
camping in the jungles! They encountered snapping turtles as big as houses
and people so in awe of their wealth that they couldn’t even answer
their questions! Finally, they discovered their mother, she had escaped
the pirate ship and was making her way home. At that point, two of them
raced ahead to take their mother home, while the other three traveled
more slowly with all of their gear and packhorses. Along the way, this
group encountered a strange Marked Feeshan who could change shape between
humanoid and feline. He was fleeing a viscous hunter who believed that
the Feeshan man was evil because he had 2 forms. The party was able to
safely escort the Feeshan man/cat to the Feeshan Temple in Kiki, where
they were rewarded for their efforts.
Fridays
Becky
Our intrepid party decided that it was their duty, in fact the only way
to clear their names, to stop the covert group of Rogues from releasing
the weapon on the unsuspecting masses of Ma’ayo. To this end, they
booked passage on the very ship the covert group was traveling on. While
boarding the ship, Tsel and Ama Ben discovered a cart used by the covert
group to transport the weapon. Unfortunately, while investigating, Tsel
became infected with a minute amount of the toxin that had been spilled
in the cart! The party forged ahead acutely aware that if Tsel became
injured, if her blood was spilled, she would not only die, but would also
infect all those around her! Working to hide their identities from the
covert group, the party befriended them and worked to arrange a way to
have most of the group out of their cabin so that the party could break
in and destroy the toxic weapon. Things were going smoothly, until the
players forgot that Tsel could be identified by the covert group and included
her in the public step of their plan. Even though Tsel was made, the party
was able to forge ahead and managed to successfully break into the covert
group’s cabin and destroy the weapon. Unfortunately, while they
were doing that, one of the covert group’s members corned Tsel in
a dining room and killed her - thus infecting some of the passengers in
the dining room! So, our mission ended on a less than positive note: the
party is still hunted by Covert Operations Branch of the Rogue Government
AND innocents have been infected with the toxin - and need only to be
injured enough to bleed profusely to die horribly and spread the disease.
Greg
Our Friday group has tracked the lost artifact The Face Of Os’Feesha,
to a pirate island run by the infamous Lord Shu, Scourge of the Trade
Triangle. They convince him to duel. If they win, they get the artifact
back, and can return it to the Feeshan Temple. But if they lose, they’re
heads will be piked to the front of Lord Shu’s flagship! The battle
duel was intense, coming down to the wire, but the heroes were successful,
and managed to not only save their own lives, but the lives of all those
who live in the land of Os’Feesha!
Marcus and
Scott
Much happened as the party traveled the road to Palgo, information both
useful and misleading was found about their target, including a shocking
revelation that he was not working alone. Being lead astray by one of
the target’s compatriots, it looked like the party might have been
in dire straits. However, careful planning and deliberate action finally
obtained them their goals, confronting the man, a Feeshan, and his two
cohorts in Palgo. A sudden appearance by Rahab quickly brought a moral
question to the party's mind, should they honor their original deal and
capture the Feeshan, or should they side with him and provide protection
from Rahab and her thugs. The party chose to stick by their original deal
and helped Rahab subdue the Feeshan and his partners; to what fate, who
knows?
Saturday
(1st & 3rd)
Becky
As the party struggled to decide what to do, the town prepared itself
for an attack. The party finally decided to ford the river and come to
the town’s aid. As they were pulling themselves up the far bank,
they were attacked by mysterious catlike forms (they had stopped paying
attention to what was coming down from the mountains). Fortunately, they
were only knocked unconscious and some of their magic items were stolen.
When they woke up, they found themselves surrounded by the guards of the
town. They unsuccessfully attempted to portray themselves as members of
the secret mining operation come to help the town and were thrown into
jail. There, they were interrogated by the lead guard who attempted to
force Eren En (the party’s Pasha Jurat representative) to reveal
their purpose by ripping the memories from her mind. While Eren En was
fighting back, she inadvertently killed the lead guard. The rest of the
guards retired to figure out what to do with the party. While they were
gone, Draajen Flame (a Marked Wa’la party member) prayed to Os’Wa’la
for assistance and the party managed to escape the jail.
They then headed
up into the mountains to find the mining town to see if they could figure
out what was going on here, as their duty here was to determine who was
innocent and who was guilty and to punish the guilty. In the mining town,
they discovered records that detailing the ‘sickness’ that
was killing the miners. It became clear that those in charge of this operation
were not only aware of the dangers, but had also programmed the people
to ignore the risks and keep their activities a secret. The party then
ventured further into the mountains to find the mines themselves. There
they discovered LaCree, a marked Wa’la sent here to infiltrate the
mining colony and find out what was being mined. Draajen Flame had been
sent by Os’Wa’la to find LaCree and finish his mission. LaCree,
who had been horribly injured in a mining accident, had joined forces
with an entity and its warriors who had been imprisoned and abandoned
by the creators centuries ago. The mining operation was in fact, digging
up magic items that the creators had buried here. At this point, things
got messy. Draajen Flame (as a good Marked Wa’la) asked Os’Wa’la
what he should do. Os’Wa’la’s answer was not a good
one: kill LaCree, the entity, his warriors, his own party (!) and all
of the villagers in an attempt to cover up what the miners had found!
Draajen Flame followed the directions of his creator (good role playing
there!), and set things up so that Os’Wa’la could incinerate
the entire party along with LaCree, the entity and his warriors. Fortunately,
at the last moment the party realized what was happening, and decided
to take the risk of teleporting, as it gave them a chance to survive.
With a lot of luck, they survived their teleport and returned to Pasha
Jurat headquarters with LaCree, the entity and his warriors.
Whew!! What a great
year!
Saturday
(2nd & 4th)
Dominic &
Michael (regular group)
The party descended further into the Mysterious Plajet Fun house. At the
lower most level they found a big cave with giant doors on the opposite
side of the mountain. Stationed within the cave was a Zeppelin. Some engineers
that were part of the de-marked group got it up and running just in time
to escape the Plajet strike team. It was decided by the party that it
would be safest to attempt a landing in Tabur. However, another Zeppelin
named the Lead appeared behind them, the engineers thought them air pirates.
The pirates boarded their vessel and forced them to trade for supplies.
Giving them much money for fuel and food. The refugees and the party discussed
with the pirates that they would give them the ship they were on if the
pirates would aid them in landing. Both ships headed out for Tabur. As
they got in sight of the city, a Plajet ship rose from the temple and
intercepted the refugee’s ship. The Pirate ship joined in to aid
the party and there was a small scuffle. The refugees quickly got off
and dispersed into the large city. The party was paid well for their help.
******************
Rebecca L. Thomas
Director
(510) 654-3582
The Roleplay Workshop
http://www.roleplay-workshop.com
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