The Roleplay Workshop

December '05
News Letter

Abantey

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Happy Holidays!
The staff of the Roleplay Workshop wishes everyone a terrific holiday season and a happy new year!

Winter Holiday Sessions
Speaking of the holiday season, we are now accepting enrollments for the Winter Break. We encourage parents to sign up their students as soon as possible as space is limited. You may sign your student up for a single day or an entire week. There will be a Director’s Table available. If we do not get six qualified students signed up for the Director’s Table, on a particular day, Becky will run the table as an Advanced Teen Table. As we speak, she is stirring up her pot of adventures and cooking up some plots that will keep even the most experienced players on their toes. Either way, the adventure will be challenging and one that only the Director can run. Get those applications in now!

Check the Holiday ‘live update’ enrollment!

A Special Note to Kids in Steve’s Groups:
(Please read this to your kids)
As you know, I have been running all three of your groups in an involved campaign in the marked Plajet city of Century Point. As many of you discovered during the Thanksgiving Holiday sessions, the things that you have done in your adventure have had a direct impact on what happens to the others in their adventures - as well as your own! This Winter Break will be no different. The mystery deepens as the stakes get higher and the future of Century Point hangs in the balance. Each day I will present a self contained adventure that will connect, in some way, to the next day’s adventure. I will have answers to some of your questions and new questions that will need answers. There will be a lot surprises along the way. Anyone is welcome who want’s to see Century Point like they’ve never seen it before! Sign up today!

Call (510) 654-3582 or email becky@roleplay-workshop.com to reserve your Winter Break space today!

Reviving an Old Tradition
Ever wonder just what your kids do here at the Roleplay Workshop? Now is your chance to find out and, at the same time, help us make it even better. We are going to revive an old tradition: Parent Potlucks! We will pick a couple of nights a month and set them aside for you, the parents. Here’s your chance to interact with other parents, ask the staff any questions you might have, and give us suggestions on how to make this program better. You might even get to try the game out for yourself!

Upcoming Potluck dates are:
Monday, December 19th; 6 pm - 10 pm (Cancelled due to holidays!)
Monday, January 16th; 6 pm - 10 pm

Dr Comics closes at 6:30 pm on our Potluck evenings, be sure to arrive before then!

Please RSVP by phone (510.654.3582) or email (becky@roleplay-workshop.com) today, so we can get this going!

Steve Kani
Game Master
skape@sbcglobal.net

A Window Into the World of a Game Master
Winter has barely started and I am already looking forward to Spring. No, I am not looking forward to losing an hour of sleep. I am looking forward to Spring Break where I’m planning to break the Century Point story wide open to reveal a plot that will reach its dramatic finale at the end of the school year. Running a campaign of this sort is not easy. You can think of it as writing a novel over the course of a school year; a novel where the players change the story as you go.

For me, preparation is key. Part of every day of my life is spent thinking about where I want my story to go and what I want to show the players - even how I want things to end. We at the Roleplay Workshop have the additional responsibility of making sure we provide the kids opportunities to face moral quandaries and make difficult decisions. I have to take copious notes on what is happening during an adventure. I take these notes home and contemplate new twists for the story. By necessity, I have become a pack rat of ideas. Everything I see, hear and read could potentially be used in some way in my games. I am always on the lookout for interesting story ideas and hooks.

Running the actual game presents it’s own set of challenges. It requires more than good preparation to be a good game master. I have to describe things and situations in vibrant detail. The players must feel like they are right there seeing, feeling and hearing what their characters are seeing, feeling and hearing. I have to take on the roles of characters they meet in the game and act and speak like those characters. For me, the measure of a good game master is how well they immerse the players in their story. It is not unlike getting caught up in a good book or movie.

But that is really only half the story. The game master acts as a guide, referee and moderator. He or she describes places and events, people the characters meet and provides a framework of a story. The players (as their characters) then decide for themselves what to do and how to respond to various situations. It is this shared experience of storytelling between the game master and the players that makes roleplaying gaming so unique.

Steve

Check School Year Enrollment

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Session Summaries

Mondays
After School At Dr Comics

We have no current enrollment for Mondays. We have space for up to 18 students.

Tuesdays
After School At Dr Comics

We have 2 groups on Tuesdays. We have space for up to 8 more students.

Becky Thomas
November was a tough month for our Tuesday group. Several illnesses required us to pause in our quest so that no one would be left out of the exciting events. We filled our time by playing a tongue-in-cheek strategy game involving battles between cattle...

We did get in one good solid day of adventure however:

Our party is prepared to head south after Totuk’s missing parents. Clues have suggested that her parent’s left with two business men for a sanctuary south of Wayside. Heading south, our adventurers were alert for dangers from the wilderness... but not watching for people following them (remember the mysterious Baluud/Wa’la man?). They stopped at several farms to see if anyone remembered seeing a wagon and five people heading south. Unfortunately, as there were many groups of people heading south during the worst of the storms, no one was able to specifically identify Totuk’s family and the businessmen. After traveling for a full day, nearly 30 miles, they are nearing the end of the road. None of the farmsteads recall the Aburai’s. However, the winery where the party has stopped for the night say that there is an abandoned ‘estate’ at then end of the road. It has been abandoned for over 100 years. Perhaps that is the ‘safe’ place the businessmen took the Aburais.....

Steve Kani
Our group of marked Plajets (posing as rogue Plajets), made their way up to the top of Tower 2 in Century Point hoping to find out some things about the Rogues they were supposed to track down. They discovered a few very interesting facts. They discovered that there were a few more individuals on board the airship than they were originally informed of. Among them, a rogue Sakeet and another rogue Wa’la also entered the city. A rogue Baluud also entered the city and apparently caused a great disturbance while clearing customs. A rogue Sakeet was apparently shot several times by Transportation Security Agents when he became hostile towards Customs Officials. Upon contacting an unusually subdued Os’Plajet, they were informed that these individuals warranted closer scrutiny. A surly Customs Official was able to provide the players with prints of the images of the Baluud and the uncooperative Sakeet.

One of the characters decided to buy a map. The map showed various landmarks including inns and taverns. The players devised a simple plan: They would go to some of the inns on the map and ask around if anyone had seen the individuals they were looking for. This eventually brought them to the Dandelion Hill Inn. There they discovered that four of the mysterious visitors were staying there: a Baluud, a Wa’la, and two Sakeets. They took the opportunity to investigate the rooms and gather some information. The innkeeper rushed off all of a sudden. Thinking that he was going to warn the four people, they moved to stop him. One of the Plajets used a red rod that, with an invisible force, grabbed a hot dog cart and emptied it on the innkeeper. She then subdued him with a large spoon. It turns out that he needed to get home to his pregnant wife. Embarrassed, they tried to figure out their next move. At that moment, Os’Plajet called them and told them to go to the temple. They hurried over and found themselves face to face with some strangers that had been working for the marked Plajet Guards. Information was exchanged and the strangers left. The adventurers were left to ponder their situation.

Wednesdays
After School At Dr Comics
We have one group on Wednesdays. We have space for up to 14 more students.

Becky Thomas
We left our Dirigible full of Marked Plajet, 2 Marked Feeshans and a few Rogues just beginning their search of the islands in the Laral Straight for ships that may have been blown off course during the evacuation of Tabur. Of course, given that we have 2 Marked Feeshans on a Dirigible full of Marked Plajet, it has been difficult to concentrate on the task at hand. Life Vest have been ‘decorated’ and crew members have been entertained. Fortunately, enough people were paying attention when the airship passed some islands to notice the wreckage of a sailing ship on the windward side of the island.

The adventurers were lowered down using the cargo cranes. While the ship was the the missing ARA ship they were looking for, they decided to investigate the wreckage and look for survivors. They found a very excited dog on the beach. When they investigated the ship wreck, they discovered that most of the passengers were dead before the ship crashed. Further investigation revealed that some people had escaped the ship and set up a camp down the beach from the wreck. However, the camp was in tatters and the bodies of the survivors had been mostly consumed by wild pigs. All that was left was the dog. They recovered the ship’s log books. One treasure hungry party member will have nightmares for the rest of his life after he spent nearly an hour on the wreckage, rooting around in the water and the decaying bodies looking for items of value....

So, with their rescued dog (with more names than a cat has lives, courtesy of our Marked Feeshans), the party re-boarded the dirigible and headed onward to the next island. The competition to take care of the rescued dog has gotten very fierce. But the party members are discovering that it might not be all that good, as the first person to spend the night with the dog was exhausted in the morning. Nothing more than canine exuberance, they’re sure. But on the second night, two of the party members have woken to some strange thumping sounds! What could be happening?

Thursdays
After School At Dr Comics
We have one group on Thursdays. We have space for up to 15 more students.

Becky Thomas
What a merry chase of clues for the Thursday group! The party must track down the masterminds of the illegal fighting arena and the goods they have stolen. Their clues appear to point every which way. They began by tracking the lead of the safe. There was evidence of a large safe (about 2000 pounds!) in the office of the arena. The safe is missing. There is only one manufacturer of Safes in Kiki, who had only sold two safes in the last year. One, to a Sakeet woman who runs the largest portage company in Kiki, the other to a Baluud man who runs an import/export company. While the Sakeet woman seemed a likely suspect, her safe was secure, and her alibi sound.

The party then spoke with the surviving arena fighters. Their stories and reactions to the their imprisonment were diverse and confusing. Some pieces matched, however. One or more of the people involved may be Marked (or ex-Marked) Sakeet. All of the warriors reported strange visits, which they thought were merely hallucinations, by a small Baluudian girl who visited their cells and asked for their help, to which they comforted her, and then woke in the morning convinced it was just a dream. The owners of the arena were a Sakeet man, Pham Ta, and a ‘Mr. M’. Mr. M. has a child - a girl.

The party then investigated the warehouse of the Baluud man who bought the safe. The company’s name is: Madry Imports, and the warehouse is currently being used to house refugees from Tabur. Could this be the same Baluud as ‘Mr. M.’? Their next step: question the ARA staff member in charge of the warehouse to find the owner. What will happen next?

Friday
After School At Dr Comics
We have three full tables on Friday. We are accepting wait list students.

Becky Thomas
Our group is heading to farmland south of Bordertown to investigate reports of a ‘hybrid’ zone, and safely collect and transport what they can back to the Tabur Hybrid Sanctuary. They spent most of the month on the mundane, but crucial, task of properly equipping themselves for their task. What did they need for the travel to the site? If they do find hybrids, how will they capture them? Nets? Traps? If they capture them, how will they transport them? Wagons? Cages? Baskets? How will they feed them? At least to this last question, they had a ready answer: the ‘Amethyst Specialist’, Kuusi, would take care of that. Their imaginations shuddered to think of how that would happen, after all, Kuusi seemed strangely young and inexperienced for all of her being a ‘specialist’.

Finally, the party got themselves and their gear organized and set off for the farmland. With two large wagons and tons of gear, they were not traveling very fast. All was going well, until the most alert members of the party noticed a rumbling coming from the savannah and saw a hugh cloud of dust on the horizon. Fearing the worst, the party prepared themselves. What wicked thing comes this way?

Steve Kani
The strange pale Plajet woman introduced herself as Tuli as she stepped forward. After the Plajet Guard took a statement from the characters, She gathered the adventurers together in a quiet spot in the Ghost Airship and offered them a simple job. Break into a warehouse where a crate is being held and bring it back to her at another Inn: the Black Arrow. She carefully described the crate they would be retrieving and the location of the warehouse. The group debated whether or not they would accept the job. Tuli offered a bonus if they got the job done that night. They accepted the job.

The party spent the rest of the afternoon and evening planning and equipping themselves. They even obtained a wagon that the Sakeet could pull. A few of the party members scouted out the warehouse. That evening they headed for the warehouse. They decided to go outside the city wall and sneak into the warehouse from the back. Along the way, they were accosted by street urchins. The party wandered around the slums outside the wall trying to lose the street urchins. Eventually, they decided to let the street urchins follow them. Finally, they reached the section of city wall near the warehouse. Will this go as planned?

Rayna Levine & Sam Power
The adventurers, after attempting to gather information from the parents' house, Dorothy (the friend of the family holding the child), and the librarians guild, were able to find out that the parents had family in Kiki that they could have gone to. They also discovered the identity of a likely would-be assassin. They went to confront the the suspect, but, unfortunately, she fled and escaped the party. During the ensuing confusion, the party sustained some minor injuries, which had to be treated at the healers guild. The adventurers then decided to go to Kiki to seek out the parents, and, after some confusion about where they would meet before leaving, they got on the road. They got off to a good start, but were soon under attack by vicious bears! Oh my!

Saturday (1st & 3rd)
Saturday At Dr Comics
(This group meets on the 1st and 3rd Saturday of each month. The group does NOT meet when there is a 5th Saturday.)

We have two groups and have space for up to 8 more students.

Becky Thomas
Another team assigned to the Hybrid Recovery Task Force. This one is heading into the jungles outside of Repast (yes, I know the last newsletter said south of Tabur, what can I say, mistakes were made....). The party was briefed by Mr. Ash, assigned another Amethyst Specialist, Yksi, and teleported via one of the new Teleport Stations to Repast. There, the party worked to equip themselves as quickly as possible. They faced the same challenges as the Friday group: how to capture hybrids, how to transport them, and how to feed them. Solutions were found (let’s hope they’re the correct ones!) and the party set off down the road to their destination - a remote jungle resort high on a plateau in several days travel to the Southwest of Repast.

With their four heavy wagons full of gear, travel was slow but steady. When they arrived at the last Inn Town before the resort, they encountered an all too common problem in these post-Dark Ages times - a group of adventurers with a nearly unreasonable hatred of all things Amethyst. This included the party, as they are members of the ARA, and everyone knows that the ARA are ‘Amethyst hybrid loving monsters’. Words were exchanged, but the party managed to avoid a fight and prepared to leave in the morning. As they were leaving the Inn Town, it quickly became apparent that all had not been forgotten! The party came under a hail of crossbow fire! The four adventurers from last night were attacking the party! While some of the party members dove to safety, others charged their opponents... hopefully learning the folly of charging directly at someone shooting a crossbow, as they were shot and taken out of the fight. In quick succession, one, two and then four of them went down... what will the fate of the remaining three be? Tune in next month!

Steve Kani
The group convinced Tuli that they really couldn’t break into the warehouse without her. This was probably true. They really needed some help sneaking into the warehouse. They had a pretty good idea of what they wanted to do. Earlier, they carefully scouted the warehouse. Two of the characters distracted the guards as Natsumi, the Baluud, checked out the back of the warehouse.

That evening, they headed out through the western gates and along the outside of the wall to the city. The warehouse was near the wall of the city so they thought it might be easier to sneak in from the back. As they traveled through the slums outside of Century Point, a street urchin began following them. They tried unsuccessfully to send her away, and before they knew it she was climbing over the wall with them. This was definitely not part of the plan. Tuli had a little trouble deactivating the alarm on the door and the guards inside were alerted to their presence. There was a mad scramble as everyone tried to get back over the wall.

After things had calmed down a bit, a second daring attempt was made. The second attempt was successful. The party escaped out the back of the warehouse with the large heavy crate. They wrapped the crate in their dark cloaks and, with the Baluud sitting on top, carried it though the streets. Their story was that the Baluud was an honored guest visiting the Century Point. They managed to convince the warehouse guards of this and escaped, eventually delivering the crate and it’s contents to Tuli at the Black Arrow. Along the way, the Wa’la surreptitiously scanned the contents of the box with his multi-scanner. It read simply, “Proscribed items. Please bring to the nearest Mages Guild. ...they are a long way from the nearest Mages Guild...

Saturday (2nd & 4th)
Saturday At Dr Comics

(This group meets on the 2nd and 4th Saturday of each month.)

We currently have one group of students and one group of assistants we have space for up to 9 more students.

Becky Thomas
Becky’s group - the assistants - are on a secret mission that cannot be reported here… due to the prying eyes of our student readers!
:-)

Ashton Saylor
Fire in Desolation! A fire burned down the homes of two adventurers in the desert city of Desolation this week. In order to make money, the two adventurers, a Sakeet Guard and a Swashbuckler, teamed up with a Baluud Priesten to seek work (after convincing the Marked Plajet population in town that to be coated in ashes was the latest fashion!) They were hired by Madame Kusoni, head of the Kusoni Family, an elite family of Sakeet gem-cutters. She informed the adventurers that a shipment of precious gems had not returned from the Kusoni Mine and hired them to track down the missing gems. Finally, she warned them of dire consequences if they failed..

The mine was in Marked Wa'la territory, and when they crossed the border, they were watched by tall, silent figures, their Wa'la cloaks fluttering in the wind. When approached, the Wa'la vanished. Finally, they found the remains of the missing caravans- the wagons were tipped over and there were bodies everywhere. Not only were the gems missing, but one of the two Kusoni brothers managing the mine was dead among the wreckage. Furthermore, it appeared that arrows from the distinctive Marked Wa'la longbows remained in the bodies of the fallen caravan guards.

The adventurers followed the tracks back to the mine, where they told the other Kusoni brother what had happened, and got a tour of the mines to look for clues. Finding nothing, they went back to the caravan site to bury the bodies, bringing with them a Wa'la translator. While cleaning up, the adventurers noticed two curious things: first, the wounds that killed the caravaneers all seemed to be made by bladed weapons, which the Marked Wa'la never use, second, the Marked Wa'la long-arrows seemed to not be buried as deeply in the fallen warriors as they should be- almost as if they were stuck there by hand after the battle!

The adventurers gritted their teeth and set out into the desert with their Wa'la translator to find out the truth. A conference with the local village of Marked Wa'la confirmed their suspicions. One of the Marked Wa'la wilderness scouts had seen a group of Plajet bandits attack the caravan, and make off with the gems! The adventurers rushed back to Desolation to tell Madame Kusoni the results of their findings...

Madame Kusoni was pleased with the progress the adventurers had made, but the job wasn't over yet. With a few questions to the Dockmaster, the adventurers discovered that a ship full of disreputable looking Plajets with a strange, secret cargo was about to set sail! They told Madame Kusoni, who called in a few favors and had the ship detained. An investigation quickly proved the allegations true, the Plajets had the Kusoni gems! The Plajets were routed by Madame Kusoni's followers (hardly more savory looking than the bandits) and the ship was taken into custody by the Guards guild. The adventurers were thanked for a job well done, and richly rewarded by the strong and beautiful Madame Kusoni.


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