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Hello
All!
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Parent Comments
"The friends our kids know from Becky's programs are a special benefit
that we are so thankful for."
"Holidays at Abantey are always a success and a great way for our
kids to spend some of their vacation."
“I really enjoy this newsletter, Becky, and particularly enjoyed
your comments on violence and how you present the kids with different
options. Thanks for keeping the parents informed. When I mention the comments
on Alex’s adventure, he lights up and tells me all about it.”
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Program Announcements
T-Shirts are in!
After a horrific problem with our T-shirt vendor, we’ve finally
found a new vendor and filled the T-shirt orders from this summer. We
have a limited number of extra shirts available, mostly adult mediums.
We have 3 styles (Sakeet head, Ninja Monkey and Pirate Monkey) and 3 colors
(red, black and gray) available for $15.
If you would like to purchase an Abantey T-shirt, please let me know.
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Scheduling Announcements
There are no after school or home school group meetings from 12/22 - 1/2
Saturday sessions this month will be held on:
SAT1: 12/6 and 12/20
SAT2: 12/13 and 12/27
If you will be unable to attend a session, please let us know ASAP. Sessions
will be canceled if not adequately enrolled.
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Upcoming Holiday Sessions
Well, winter break is coming and we have several holiday sessions with
space available. Receive a $50 credit when you sign up for 5!
All sessions meet 9 am to 5 pm and cost $50 per day
Monday, 12/22
Tuesday, 12/23
Wednesday, 12/24 (the store will be closing early, but we will be there
until 5 pm)
Friday, 12/26
Monday, 12/29
Tuesday, 12/30
Wednesday, 12/31(the store will be closing early, but we will be there
until 5 pm)
Friday, 1/2
Monday 1/19
Please remember to enroll early to guarantee your space!
If you have a school holiday on a day that is not listed, we may be able
to provide you with an all day session. Please contact Becky (510.654.3582)
to enroll for holiday sessions or to set up a special session.
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Liberty’s Column
Dear Abantey Parents,
Thanks to all who provided us with feedback on our last newsletter. Your
responses let us know that we are providing the information you want.
If that changes, let us know!
Becky answers eloquently another great question this month - keep them
coming! Your questions allow Becky to articulate more of her philosophy
and the work that goes into the program.
May your holidays be wonderful and spent with those you love.
Best,
Liberty
***********
Parent Questions/Discussion
How did you come up
with the kinds of characters you have? What are they based on? Talk about
the different "races(?)" and how they are different. We hear
the kids talking about them but really don't know the full story behind
them.
Ahh! This is an easy one! When I began creating the world of Abantey,
I wanted to have each of the types of people represent some aspect of
human nature. I also wanted to tie each aspect to one of the main STATS.
In role playing games, characters are defined by their body’s limits
(statistics or STATs), their type of knowledge (Class or profession) and
their personality. In creating Abantey, I chose to use six STATs: STRength,
DEXterity, CONstitution, INTelligence, WISdom and CHArisma.
So, this is how it breaks down:
The Baluud are a type of people (we call them “races” for
ease) who embody the aspect of humanity that has an affinity or relationship
with nature. The Baluud culture lives simply, in harmony with nature and
making as little negative impact as possible. For example, they do not
cultivate crops, they only harvest what grows naturally, and although
they do eat meat, they eat it very sparingly and the Hunters are the only
ones who are allowed to take life. The Hunters follow strict ritual to
honor the lives they take and hunt as wolves or lions do - taking only
the old, sick and injured animals. The Baluud are a small people (to reduce
their impact on the environment), with 2 thumbs and skin, hair and eye
colors designed to blend in with their forests. They have high Wisdom
and Intelligence and low Strength.
The Feeshan are a type of people who represent our thirst for new experience.
The Feeshan culture delights in the search for the new taste, sound, tactile
sensation, for meeting new people and going new places. They too live
simply and their climate is rich with plant and animal life. The Feeshan
are catlike, with fur, claws and prehensile tails. They have very high
Charisma and either high Strength or Dexterity. They have good Wisdom,
but low Intelligence.
The Plajet are a type of people who look much like we do. They are the
aspect of Fun and Laughter. They are a jovial people, much given to story
and joke telling. While they may pull practical jokes on others, they
also believe that laughter must be shared and never at someone's expense.
They have a rich social culture as well as a relatively high level of
technology (steam power). The Plajet are very Dexterous and Charismatic,
but have very low Wisdom.
The Wa’la are a people bred to endure hardship. Their land is nothing
but desert and volcanic mountains. They are lean and can survive on little
food and water. With so little, even the simplest things have great significance:
sharing water, a good cup of coffee, quiet chanting and the playing of
drums, the woven patterns of their robes and belts. The Wa’la (the
word means ‘nothing’ in a dialect from the Philippines) have
high Constitution, Strength and Dexterity and low Charisma.
The Sakeet are a people who embody honor and strength in combat. They
are lizard-like, with thick scaly skin and long, heavy tails. Their culture
is steeped in the rituals of personal and family honor. They practice
ritual combat on all levels: personal, family and between clans. The rules
of combat are complex and serve to ensure that fighting is fair and honorable.
There is no honor in fighting someone weaker than yourself and no honor
in allowing the weak to be oppressed by the strong. The Sakeet have very
high Strength and Constitution, but very low Charisma, so that they can
be as intimidating as possible - much like the Maori cultures’ ritual
dances to show strength and scare their opponents so that fighting is
not necessary.
The last two types of people are not usually ones that the kids can play,
they are usually used as opponents or as challenges.
The Ta’as are a people dedicated to intellect. They have little
or no social or cultural goals other than to find ways to improve all
aspects of their technological lives. They have high Intelligence and
Wisdom and low Dexterity.
The Gnihton are shape changers. Their culture is not known, although they
figure prominently as villains in the stories of Abantey.
*********
Session Summaries
Here, we provide you with a synopsis of each group's activities.
Mondays
We have no current enrollment for Mondays. If you would like to start
a Monday group (4 students minimum), please let me know. We can enroll
up to 12 students on Mondays.
Tuesdays
We have 2 groups on Tuesdays, a group of 5 (ages 12 - 13) run by Becky,
and a younger kids group (9-10) run by Greg. We have space for 1 more
player at each table.
Greg:
Hilarity continues on Tuesdays Afternoons. Operation: Gumball is ongoing
- the end result is still a mystery. Their next step was to break into
the Secret Island Headquarters of the Ninja group: The Cumquat Guild.
Using skill, and a little bit of luck, they manage to unplug the island
right before their escape, slowing down the operations of their enemies.
They now have the blueprints to a place called the Candy-Brain Fortress,
where it is rumored enough Candy is stored to feed all of Plajet! Could
breaking into it, be the enigmatic Operation: Gumball? Perhaps their motives
aren't as Good as they originally thought...
Becky:
Well, this group has chosen to begin a new adventure this month. We spent
a couple of sessions creating new characters. The characters are all members
of a school that trains its members in mental discipline. The characters,
some of whom are siblings, have become frustrated with the reclusive and
sedate nature of the school and their elders have agreed to let them take
employment outside of the school.
The characters have been hired by the mysterious Pak Kil-ja, a heavily
robed and cowled person of indeterminate gender (Pak speaks only in a
whisper). Pak has a map to a ‘treasure’ and needs a group
of adventurers to escort Pak out there and ‘acquire’ the treasure.
The group has headed north, into the snow and ice, near the Wall of Gnihton.
Plagued by the weather and inexperience with the wilderness, they are
finding the task to be harder than they thought!
Wednesdays
We have no current enrollment for Wednesday. If you would like to start
a Wednesday group (4 students minimum, 12 maximum), please let me know.
Thursdays
Our Thursday table is full. However, if we get 2 more players we can split
into 2 tables. We can enroll up to 12 more students. This month, Alicia
Otis-Levins has taken over the group.
Alicia:
As the party travels farther into the rain forest in search of a mysterious
item that will help their family succeed in the up coming election, they
come across an ominous campsite where they find two dead adventurers and
one who is grievously injured. They hurry him to the nearest healer where
his life is saved and he wakes from his coma. However, once he can talk,
he is able to tell them little more than they already knew. His memory
is all but gone so the party has no choice but to continue on there journey
with this mysterious man in tow.
Fridays
We have 3 spaces available in our Friday session.
Becky:
Ahhh -- traveling through the wilds of the Land of Sakeet . . . our party
has inadvertently stumbled into the nesting area of a pack of very large
velociraptors. Unfortunately, the raptors are not happy about this turn
of events and have attacked the party in defense of their nest. The group
has had a hard time of it. They’ve discovered how dangerous it is
to fight alone and are working to build some team work - a good thing,
as they will need to be working as a team to finish their mission!
Greg:
The Adventurers aren't far from the Mesmeric Feeshan (the priceless artifact
statuette) now! They have just barely escaped the grips of the Black-Market
in Bordertown and hired a ship to go after the boat called The Fluffy
Kitten. On it, is a Feeshan man named Jacques who stole the statuette.
After sailing for three days, what is that on the horizon? The Fluffy
Kitten! It's docked on the edge of a cliff... sitting atop it is a most
sinister looking castle. What awaits them inside?
Cody and Marcus:
After their would-be burglars bungled the job and fled into the night,
the party is left with many questions and few answers about their quarry,
the mysterious Sciocco. Fortune smiled on them, though, as the next morning
a messenger arrived with a message from Sciocco himself, requesting a
meeting. The party ventured back into the slums to find him, but as soon
as they were escorted by street urchins into his hideout, two marked Wa'la
warriors burst in, attacking Sciocco with expert martial arts, huge long
bows, and powerful magic. In the ensuing battle, the party was all knocked
unconscious, but woke up to find Sciocco cleaning up and, unbelievably,
asking them to work for him! He claimed to have been framed for crimes
against the Wa'la, and asked the party to escort him to Sumilon, where
he can prove his innocence.
The party agreed to this, deciding to charter a boat to take them there,
to leave this afternoon. Perhaps they can learn more about him this way...
As they split up (to meet in Ralph's Economy Sushi in a few hours), the
party members were intercepted by more of the Wa'la warriors that attacked
Sciocco earlier! They were questioned, and the Wa'la "escorted"
them to the Wa'la hostel for further questioning about their involvement
with this "heinous criminal towards the Wa'la." The priesten
told the party that Sciocco had stolen holy items, and that the party
must help the Wa'la capture him. Surrounded by mighty warriors, the party
had little choice but to agree, and who knows, maybe this would give them
favor in the eyes of the Wa'la!
They told the Wa'la where Sciocco will be, and at 1:30 they were at Ralph's
Economy Sushi, waiting to meet him. When he came in and sat down, four
Wa'la warriors burst in and attacked him! And mere seconds later, four
other warriors - rogues, apparently - entered and began attacking both
the Wa'la AND Sciocco!
The party's confusion was exacerbated as they heard people speaking to
them in their heads - the Wa'la, telling them to grab a staff that was
in Sciocco's bag, and someone in their party telling them not to because
it was a trap! Three of the Wa'la warriors and two of the rogues had fallen,
and the last Wa'la man leapt through the air towards Sciocco. As he was
flying through the air, one of the two party members that had been scrambling
for Sciocco's bag stumbled, touching the staff it contained. . . . And
then everything went black.
Saturday (1st & 3rd)
We currently have two tables. Becky’s table is full with kids ages
12 - 14 year olds. Greg has 2 spaces available at his table of 11 - 12
year olds.
Becky:
The group had a tough battle with the Marked Sakeet Raptor Riders, but
were able to defeat them and save some of the farmers. They organized
the healing and planned where to proceed after the large battle. They
were helped by Tanjun Aska, a person whom two of the party knew from a
previous adventure. Tanjun is a member of the Ed’ji - an elite group
of warriors and teachers dedicated to world peace and harmony. Tanjun
is the sole surviving member of a the Aska clan - a Rogue Sakeet clan
created to follow the Code of Honor, but to live in harmony with the other
Rogue Culture.
The Aska Clan was destroyed by Ra Tsumbukai Gimon. Once a member of the
Aska Clan, and Tanjun’s mother, Ra Tsumbukai now serves Os’Sakeet
in his quest to rid the planet of all Rogue Sakeet. The Riders who attacked
the Farming outpost were members of Ra Tsumbukai’s legions of Marked
Sakeet who, even now, are planning the destruction of all the Rogue Sakeet
on the island of Katman.
Tanjun has enlisted the party in her personal quest to save the Rogue
Sakeet. When searching the gear from the Riders they defeated, the party
found a note detailing attack plans on a small settlement nearby. They
agreed to help help Tanjun and set off to warn the nearby settlement.
As they approached the settlement, they were ambushed and taken to the
leader of the settlement. He was suspicious of the party intentions and
did not believe them. To evaluate their abilities, he requested that they
find a way to sabotage his daughter’s relationship, as he didn’t
like the man she is seeing. The party succeed in turning a romantic dinner
for two into an event that ruined the relationship. Afterward, the daughter
discovered that the party had been forced to ruin her relationship. She
was furious, but agreed pretend that she was no longer seeing her boyfriend,
so that her father would listen to the group. This has created a moral
dilemma for the party - the methods they used were not honorable but neither
was the task they were given.
However, all of that must be put on the back burner, as a huge force of
Marked Sakeet are approaching the settlement!
Greg:
The group is not far from finding the Magic Plajet Bike, before sinister
forces use it for evil. They have already put together that their Foe
is someone named Bily Bonqa. What kind of evil does he have in have in
mind? Can he discover the secrets of the Bike?
Saturday (2nd & 4th)
The 2nd & 4th Saturday of each month has one regular group (full)
and 1 to 2 tables of training for our assistant program. Assistants (ages
13 and up) play in advanced games that stress the more difficult aspects
of the Abantey game. They are polishing their skills in preparation for
assisting with the summer program.
Dominic &
Eric (regular group):
After collecting more items for Leon's scavenger hunt, the party grows
more and more suspicious, finally drawing the line when asked to break
into Zeke's Magic Shop / Zeke's House. Taking their findings to the Guards'
guild, the party proceeds to Leon's warehouse to confront him and find
out what's really going on. Once inside, however, Leon makes a break for
it, but not before throwing a big ominous lever! Standing in Leon's warehouse,
now filled with a big rumbling noise, the party anxiously anticipates
a new threat...
******************
Rebecca L. Thomas
Director
(510) 654-3582
The Roleplay Workshop
http://www.roleplay-workshop.com
| Baluud | Feeshan
| Plajet | Sakeet
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